I do wish to keep volt switch cause I can easily bring in a someone else safely using that move as well as scout and I'm sure there are plenty of other uses too.
I caught my zekrom earlier today and go one with great defenses and speed but a calm nature (+ Sp.def, - attack). I also hate going mixed (don't know why I see the wisdom in it but hate doing it) so I'm avoiding physical moves.
Zekrom
Calm (+ Sp.def, - atk)
252 HP, 252 Speed, 4 Sp.def
Reflect
Light Screen
Volt Switch
Roost/Tailwind
I've narrowed it down to roost and tailwind. With roost I can make zekrom last longer and maybe annoy some people by stalling with roost. On the other hand tailwind allows zekrom to be more flexible in how it helps my team. If I need to take hits and stall the opponent I can go defensive with screens however if I want to go on the offense I can make sure I can out speed the opponent with tailwind.